Generally, the object just won't show up if you forget one, but some missing changes can cause the game to crash when you view the tech tree. Set the Research number (green) to the research ID, the Upper building (blue) to the building where the tech is researched, Age and prerequisite upgrades in Connected Items, (black) and subsequent researches in Connected Researches (orange).īe sure to edit all connected entries for each change you make. If it doesn't, don't put any entries in Connected Units at all.įor researches, add a new research and copy a similar one to it. Finally, set the Connected Units to the next unit in the chain if it exists. Set the second box (red) to the preceding unit ID and the first (orange) to 2, which represents units rather Ages, buildings, or researches. Alter a slot in Connected items (green) to the preceding unit in the chain. Further upgrades are not required, hence no paladin here:įor an upgraded unit, Set the Required Research (blue) to the relevant unit upgrade. If it has upgrades, go to the Connected units section, (blue) and add the unit you want to appear directly below it. Leave it as -1 if the unit is availiable without research, like the militia. Finally, make sure the age is set properly, (orange) to 1 for a Dark Age unit, 2 for a unit first available in Feudal, 3 for Castle age, and 4 for Imperial Age.įor a unit that is not an upgrade, set the Enabling Research (green) to the research that enables the unit. Again the ID in the unit list, not in the building subtab. Also set the Upper Building, (where it is trained) shown in green. Note that this is the ID in the Main unit tab, not the ID in the list you see here. Once that's done match the new entry's ID to the unit you want (blue). As with most edits in AGE, it is highly recommended to copy a similar existing entry rather then create new one from scratch. In either case, the first step is switching to the Unit subtab and adding a new unit (red).
Unit are more complicated, and work a little differently depending on if they are the first/only unit in their line (Villagers, nonelite Huskarls, Battering Rams) or are an upgrade. This is only within the same list: all units will be farther to the left than any research. When multiple items are in a building, the lower IDs will appear on the left side. Find the appropriate Age (green), add new item (red), then change the ID to match the unit or research ID (blue).īuildings work almost exactly the same way:Īdditionally, the ordering in these list sets the left-to-right priority for units and researches. To begin, select the Tech Tree tab, where the Age subtab should be open. You'll need to access three of them in order for changes to work. There are four subtabs in AGE's Tech Tree tab. You'll need Advanced Genie Editor and a unit or research to add. While they do have several hardcoded behaviors, adding units and researches is a fairly straightforward process, though completely different then adding them to the game itself.
Leif Ericsonįor quite some time, ingame Tech trees were believed to be an uneditable, hardcoded part of the game. This article has been approved and can also be read at the University.